// Copyright (c) 2022 Yevhen Babiichuk (DustDFG), <dfgdust@gmail.com>.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

#ifndef _SCREEN_H_
#define _SCREEN_H_

#include <cstdint>

#include <SDL_video.h>
#include <SDL_render.h>
#include <SDL_rect.h>

class Screen
{
	public:
		SDL_Renderer* renderer;

		int32_t width;
		int32_t height;

		Screen(SDL_Window* window);
		~Screen();

		void clear();
		void update();

		void drawRect(SDL_FRect* rect, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
};

#endif
